Rock01.mat 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Rock01
  11. m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords:
  15. - _CELPRIMARYMODE_SINGLE
  16. - _DETAILMAPBLENDINGMODE_MULTIPLY
  17. - _GRADIENTSPACE_WORLD
  18. - _OUTLINESPACE_SCREEN
  19. - _TEXTUREBLENDINGMODE_MULTIPLY
  20. - _UNITYSHADOWMODE_MULTIPLY
  21. m_InvalidKeywords: []
  22. m_LightmapFlags: 4
  23. m_EnableInstancingVariants: 0
  24. m_DoubleSidedGI: 0
  25. m_CustomRenderQueue: 2000
  26. stringTagMap:
  27. RenderType: Opaque
  28. disabledShaderPasses:
  29. - SRPDEFAULTUNLIT
  30. m_LockedProperties:
  31. m_SavedProperties:
  32. serializedVersion: 3
  33. m_TexEnvs:
  34. - _BaseMap:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _BumpMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _CelCurveTexture:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _CelStepTexture:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _DetailAlbedoMap:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _DetailMap:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _DetailMask:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _DetailNormalMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _EmissionMap:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _MainTex:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _MetallicGlossMap:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _OcclusionMap:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _ParallaxMap:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. m_Ints: []
  87. m_Floats:
  88. - _AlphaClip: 0
  89. - _BaseMapPremultiply: 0
  90. - _Blend: 0
  91. - _BumpScale: 1
  92. - _CameraDistanceImpact: 0
  93. - _CelExtraEnabled: 0
  94. - _CelNumSteps: 3
  95. - _CelPrimaryMode: 1
  96. - _Cull: 2
  97. - _Cutoff: 0.5
  98. - _DetailMapBlendingMode: 0
  99. - _DetailMapImpact: 0
  100. - _DetailNormalMapScale: 1
  101. - _DstBlend: 0
  102. - _FlatRimEdgeSmoothness: 0.5
  103. - _FlatRimLightAlign: 0.5
  104. - _FlatRimSize: 0.5
  105. - _FlatSpecularEdgeSmoothness: 0.5
  106. - _FlatSpecularSize: 0.5
  107. - _Flatness: 1
  108. - _FlatnessExtra: 1
  109. - _GlossMapScale: 1
  110. - _Glossiness: 0
  111. - _GlossyReflections: 0
  112. - _GradientAngle: 0
  113. - _GradientCenterX: 0
  114. - _GradientCenterY: 0
  115. - _GradientEnabled: 0
  116. - _GradientEnd: 1
  117. - _GradientSize: 10
  118. - _GradientSpace: 0
  119. - _GradientStart: 0
  120. - _LightContribution: 0.5
  121. - _LightFalloffSize: 0.0001
  122. - _LightmapDirectionPitch: 0
  123. - _LightmapDirectionYaw: 0
  124. - _Metallic: 0
  125. - _Mode: 0
  126. - _OcclusionStrength: 1
  127. - _OutlineDepthOffset: 0
  128. - _OutlineEnabled: 0
  129. - _OutlineScale: 1
  130. - _OutlineSpace: 0
  131. - _OutlineWidth: 0
  132. - _OverrideLightmapDir: 0
  133. - _OverrideShadows: 1
  134. - _Parallax: 0.02
  135. - _QueueOffset: 0
  136. - _RimEnabled: 0
  137. - _SelfShadingSize: 0.5
  138. - _SelfShadingSizeExtra: 0.5
  139. - _ShadowEdgeSize: 0.05
  140. - _ShadowEdgeSizeExtra: 0.05
  141. - _ShadowFalloff: 0.5
  142. - _SmoothnessTextureChannel: 0
  143. - _SpecularEnabled: 0
  144. - _SpecularHighlights: 0
  145. - _SrcBlend: 1
  146. - _Surface: 0
  147. - _TextureBlendingMode: 0
  148. - _TextureImpact: 1
  149. - _UVSec: 0
  150. - _UnityShadowMode: 1
  151. - _UnityShadowOcclusion: 0
  152. - _UnityShadowPower: 0.2
  153. - _UnityShadowSharpness: 1
  154. - _VertexColorsEnabled: 0
  155. - _VertexExtrusionSmoothNormals: 0
  156. - _ZWrite: 1
  157. m_Colors:
  158. - _BaseColor: {r: 0.6886792, g: 0.15267885, b: 0.15267885, a: 1}
  159. - _Color: {r: 0.6886792, g: 0.15267888, b: 0.15267888, a: 1}
  160. - _ColorDim: {r: 0.49056602, g: 0.10412959, b: 0.117455065, a: 1}
  161. - _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
  162. - _ColorDimExtra: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
  163. - _ColorDimSteps: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
  164. - _ColorGradient: {r: 0.65, g: 0.65, b: 0.65, a: 1}
  165. - _ColorSecondary: {r: 0.10232314, g: 0.1981132, b: 0.015886439, a: 1}
  166. - _ColorShadows: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  167. - _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
  168. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  169. - _FlatRimColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
  170. - _FlatSpecularColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
  171. - _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
  172. - _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
  173. - _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
  174. m_BuildTextureStacks: []
  175. m_AllowLocking: 1